Original Shadows vs Low Shadows
Our pick: Original Shadows
The visual gap is massive; Original is worth the slight performance cost for the depth it adds.

Cinematic axe-throwing at your fingertips.
ROG Ally Z1 Extreme · Ally X · ROG Xbox Ally X
The short answer
This is one of the best AAA ports on the Ally, holding a steady 40-45 FPS at 15W without much fuss. You should stick to 900p with FSR set to Quality to keep the combat responsive during heavy runic attacks. I noticed the VRAM needs to be at least 6GB to avoid texture pop-in or the Out of Memory crash that occasionally hits 4GB users. Shadows are the biggest performance hog, so dropping them to Original instantly buys you back a significant frame rate chunk. It feels like a native handheld game once you dial in the upscaler.
Before you press play
Pick your Ally and how you play. Every setting below retunes itself instantly.
Active profile: ROG Ally X · Couch mode · 15W · 45 FPS
Extra tuning
Shared memory. This model shares 24GB between Windows and graphics. Extra memory gives textures more room, so raise textures before anything else. Change allocation only if the game needs it.
120Hz & VRR. Keep the built-in display at 120Hz for VRR. Below its native VRR range, low-framerate compensation can help; a 40 FPS cap keeps parries, dodges and inputs responsive.
Power & cooling. TDP is APU power, not the whole handheld’s draw. The battery range below includes display and system overhead.
Command Center & AMD quick sheet
%USERPROFILE%\Saved Games\God of War\settings.iniROG Ally X · Couch mode. The frame rate is a target to work toward.
| Setting | Recommendation |
|---|---|
| Overall preset | Custom |
| Resolution | 1600x900 |
| Upscaling | FSR 2.0 Quality |
| Frame generation | Off |
| Motion blur | 3 |
| Setting | Recommendation |
|---|---|
| Texture Quality | Original |
| Model Quality | Original |
| ShadowsHeavy impact | OriginalGoverns high-resolution shadow buffer updates for the dense forest environments. |
| Reflections | Original |
| AtmosphericsHeavy impact | OriginalImpacts volumetric fog density which hits the GPU hard in Alfheim and snowy areas. |
Heavy impactThese cost the most frames. Drop them first if you need more battery or higher FPS.
Start with the listed settings, then check a demanding scene before raising detail. Keep frame generation separate from the underlying frame rate when judging input response.
Original Shadows vs Low Shadows
The visual gap is massive; Original is worth the slight performance cost for the depth it adds.
1080p FSR vs 900p Native
FSR 2.0 at 1080p looks cleaner on this screen than 900p without sharpening.
The reality check
The original Ally has 16GB shared memory and a 40Wh battery. Ally X and Xbox Ally X have 24GB and 80Wh. The extra memory gives textures more room and the bigger battery doubles session length, while the same settings profile holds across all three models.
Away from the charger
Couch mode · 15W APU power
The 900p sweet spot: 1600×900 renders about 30% fewer pixels than 1080p but stays sharp on a 7-inch screen. Add it in Armoury Crate SE’s Command Center for a one-tap switch.
Use 25W with a charger nearby. Keep vents clear and establish a steady frame cap before raising resolution.
Try the 13W road-trip profile and lower resolution first. If busy fights in God of War cannot hold the cap, use the couch profile instead of accepting uneven response.
1h 20m-1h 30m
Calculated runtime range
2h 40m-3h 5m
Calculated runtime range
2h 40m-3h 5m
Calculated runtime range
Uses 90% of battery capacity and 8-12W for the display and other system power. Brightness, battery wear, background apps and actual game load change runtime; TDP alone is not total power draw.
Pack & play
Assign one action per rear button in the game’s Armoury Crate profile. Keep the default face buttons available and avoid repeated-input macros in online play.
Offline availability depends on the game and its launcher.
What to pay attention to on a handheld.
The Lake of Nine is the heaviest area; test your FPS while rowing around the central hub.
The game pushes the Z1 Extreme hard at 25W; expect fans to ramp up during boss finishers.
Text size is adjustable in the menu; I recommend bumping it up for better handheld readability.
Allow the game to sit on the main menu for a few minutes on first launch to finish shader compilation.
Set VRAM to 6GB in Armoury Crate to stop the game from crashing after an hour of play.
Adjust the Brightness and Contrast sliders in the display menu; default 50/50 is often too flat.
Disable AMD RSR in Command Center and use the in-game FSR 2.0 instead for better stability.
Yes, map M1 to L3 in Armoury Crate to make Kratos sprint without clicking the joystick.
Original matches the PS4 visuals; Low is faster but removes significant environmental detail.
Only at 25W with FSR Balanced; at 15W you should aim for a stable 40 or 45 FPS cap.
Game file
God of War




